If you’re after more science activities for kids, subscribe to Double Helix magazine!
Categories:
Similar posts
9 responses
-
cool
-
it looks fun
-
Sounds like a fun game.
Thank you -
Reminds me of the ancient computer (like CP/M ancient) game ‘Life’. This added rules about death if too few or too many neighbours and could even result in stable ‘cell patterns’ that would move across the game board.
-
Life is a very interesting pattern generator!
It was very sad to hear that John Conway, the inventor of Life, passed away recently due to COVID-19.
-
-
Wow! Oh dear. Hope he shuffled off peacefully riding a Schick-Ship Puffer Train.
-
I wonder if Step 3 is incorrectly illustrated. The far right token in not in the adjacent four dark squares, and therefore should not be infected?
-
Hi Francis,
The far right token is adjacent to an infected token – but yes, earlier in the step the infection spread to that token too.You can play the game either way – with the infection spreading instantly through a whole group of connected people, or that it only infects one step at a time. Maybe you could even try both, and see which one is easier?
-
Thanks David.
Starting with the board position illustrated (with the uninfected token shown and 11 uninfected tokens), the best I could do was leaving seven uninfected tokens. I had to move the infected token left to make this happen (to hasten infected tokens to move to the top left corner and fill up the top row). Is this the best possible?
Of course, the absolute maximum is eight uninfected tokens (as four of the 12 must be infected). I could not make this happen.
Yes, someone did look into this game?!
87-Francium.
By submitting this form, you give CSIRO permission to publish your comments on our websites. Please make sure the comments are your own. For more information please see our terms and conditions.
Leave a Reply